Daniel Evans

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How SHoP Architects Used IrisVR to Demystify the Design Process for Clients & Increase Commissions

Posted by Daniel Evans on Dec 17, 2018

SHoP Architects has designed many well-known buildings, such as Brooklyn's Barclays Center.

 

SHoP Architects  of New York City was founded twenty years ago to design buildings and environments that improve the quality of public life. To do so, they craft spaces that precisely suit their functions using emerging technologies.

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Topics: VR Case Studies

Revolutionizing Design with VR: Our Director of UX at World Usability Congress 2018

Posted by Daniel Evans on Dec 12, 2018

Ana Garcia Puyol World Usability Context


Each year, user experience (UX) experts from across the globe gather to discuss real-world UX challenges at the World Usability Congress in Graz, Austria.

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Which VR Headset Should I Buy?

Posted by Daniel Evans on Dec 3, 2018

For AEC professionals, it’s become clear that virtual reality is a smart investment. But with the ever-growing size of the market, deciding which VR headset is best for you can be tough.

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5 Ways to Host a Collaborative Design Review with Prospect

Posted by Daniel Evans on Nov 21, 2018

 

In the AEC industry, where miscommunication has caused a whole lot of headaches, tools for streamlining design review and model review workflows are growing in popularity. In fact, data shows that the AEC industry is using VR 10-25X more than gamers. This is because VR helps firms catch more errors, reduce change orders, and cut down on RFIs. At IrisVR, we provide the industry with the collaborative VR tools necessary to succeed.

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5 Scary VR Myths You've Probably Heard - And Why They Aren't True

Posted by Daniel Evans on Oct 30, 2018

 

Virtual reality is a disruptive technology. It’s impacting industries across the globe, from social media and gaming to construction and healthcare. Since mainstream VR is relatively new, it’s only natural that certain myths about it have taken hold. But virtual reality isn’t going away any time soon, and believing popular misinformation about it can hold you back from experiencing its true potential.

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Is Oculus Quest Worth the Wait for Design Professionals?

Posted by Daniel Evans on Oct 9, 2018

At Oculus Connect 5, Facebook announced Oculus Quest, the company's newest standalone VR headset. Image courtesy of Windows Central.

 

Each year, Oculus Connect offers the VR community a look at the future of the field. In the conference’s 2016 and 2017 iterations, Oculus presented their standalone, untethered VR headset, Project Santa Cruz. This year, at Connect 5, Santa Cruz took center stage, receiving a new name (Oculus Quest), a price ($399), and a release date (spring 2019). For design professionals, Quest should be a game-changer in the continual, well, quest to modernize workflows with VR.

 

Update as of 2019: Oculus Quest is available now from Facebook - and it was certainly worth the wait! Oculus Link is also in beta, which essentially turns a Quest into an Oculus Rift S (more on that here). Learn more about the headset and Prospect for Oculus Quest here, and VR meetings for Oculus Quest here

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